Capcom plans to embrace AI in game development with the upcoming version of the RE Engine, which powers games like Resident Evil Requiem and Onimusha: Way of the Sword. This new iteration is being designed to work “together with AI.” However, Capcom is not currently using generative AI to create in-game content.
At the Capcom Open Conference RE: 2026, programmer Satoshi Ishida revealed this ambitious direction for their development framework. He discussed the REX Project, which is meant to evolve RE Engine for the next generation. While many improvements within the REX Project aren’t AI-related and simply focus on things like data formatting or memory management, the integration of AI technology is viewed as crucial for streamlining future development workflows.
Ishida’s remarks indicate Capcom’s intention for AI to enhance production processes rather than generate game content. He stated, “successfully integrating AI technology into development workflows has become an essential condition for streamlining future development.” This suggests a strategic focus on improving workflow efficiency, indicating that while AI will play a role in the development ecosystem, it won’t replace the creative processes that define Capcom’s games.
Despite the increasing use of AI in the industry, Capcom has clarified that it currently has no plans to use generative AI for creating game assets. In a communication to investors, the company emphasized this commitment, noting that Resident Evil Requiem, which was highlighted in the recent Nvidia DLSS 5 reveal, was not developed using AI-generated assets.
Capcom’s commitment to traditional game development practices remains strong, as it focuses on using AI primarily to enhance workflow efficiency rather than to replace creative processes. This approach ensures that the distinctive qualities of its titles, rooted in hand-crafted artistry, will continue to define the player experience, even as the company integrates new technologies into its development framework.




