Over the Hill lets you drive a 4×4 into the wilderness without a race to win or a timer to beat. There are still obstacles: a rotting boardwalk across a swamp, a rocky mountain pass, a desert cliff that leaves your truck leaning at an uncomfortable angle. But the point isn’t to finish first. It’s to find a way through, slowly enough to notice the landscape.
That distinction is central to Polygon critic Oli Welsh’s review of Funselektor’s indie offroading game. He describes it as gorgeous, meditative, and soothing, while making clear that its relaxed atmosphere doesn’t mean effortless driving. The terrain demands attention. The game simply gives you room to pay it.
There’s no narrative pulling you onward. Instead, Over the Hill offers a sequence of large, freely explorable maps dotted with discoveries and activities. It supports four-player co-op, though Welsh didn’t test it; he imagines it would be a fun place to hang out. Playing alone, he found it quiet and deeply calming.
The starting vehicle is an unlicensed Land Rover Defender lookalike. As in Funselektor’s Art of Rally, the vehicles are deliberately toy-like interpretations of iconic late-20th-century machines, with Toyota Land Cruiser, Ford Bronco, and Unimog truck lookalikes available to unlock. You can follow bumpy trails or leave them entirely. High and low gear, headlamps, a handbrake, and a winch for getting out of trouble keep the controls relatively simple.
Those chunky vehicles suit an art style that favors tactile shapes over fine detail, with pastel colors and rich sunset hues. Welsh connects that approach to Don’t Nod’s rock-climbing game Jusant: both turn an outdoor pastime into a streamlined, aspirational experience built around reading the environment and being present, rather than rushing through it.
The comparison also reveals how spare Over the Hill is. Jusant has a sparse, almost wordless story and a crafted, linear journey with a definite beginning and end. Over the Hill drops even that narrative framework. Welsh used similar chill-out-game framing for his Jusant preview three years earlier and had already compared the two games before this review.
A peaceful drive still needs a recovery plan
The first map, a steep-sided valley in the Canadian Rockies, doesn’t immediately reveal the game’s larger spatial challenge. That becomes clearer in the Algerian desert. Points of interest sit atop stone mesas towering above the sand dunes, turning the landscape into a layered route-finding puzzle. Reaching them takes three-dimensional mental mapping, planning, and skill behind the wheel, not just steering toward a marker.
Challenge trails make the driving tougher still. Crossing a swamp on rotten boards, crawling over rocks on a mountain pass, or inching along a desert cliff at a precarious angle calls for patience and close observation. Welsh’s practical advice is straightforward: go slowly and watch the terrain carefully.
Exploration gives you the means to handle those difficulties. Discoveries award currency for upgrades, including stronger engines, better tires, and improved protection against waterlogging the engine. You can also unlock inventory slots for recovery equipment: a jack to reposition a flipped truck, planks, a portable winch point, and a bell that clears the weather. Welsh describes these items as vital when the going gets tough.
Cabins serve as fast-travel points and places to stay when you want to advance time. A day-night cycle and occasional bad weather change the conditions around you, sometimes making progress harder. For Welsh, seeing the scenery under those shifting conditions is also a big part of the pleasure.
Other discoveries give the journey smaller, concrete goals. Crates unlock cosmetic additions such as mudflaps, bicycle racks, and roof racks loaded with camping gear or crates of beer. Sometimes there’s an abandoned vehicle to tow back to a cabin; elsewhere, you’ll find another challenge trail. These activities earn upgrade currency without turning the landscape into a racetrack.
If you’ve thoroughly explored a map or want to earn upgrades for a new vehicle, a meteorite radar gives you another reason to head out. Equipping it drops a valuable space rock at a random location and gives you only a compass direction to follow. Welsh finds this a useful way to see familiar terrain afresh, even alone, and suggests it could be particularly fun in co-op. You can also photograph local wildlife to fill a modest compendium.
Over the Hill is the chill-out game of 2026
That’s Welsh’s verdict, and he draws a pointed distinction between Funselektor’s strengths here and its earlier work. The Vancouver-based indie studio specializes in retro-styled motorsport games, including the top-down Art of Rally. Welsh finds that game extremely stylish but thinks its handling lacks the bite needed for an old-school arcade racer. He prefers 2026’s grungier, sharper Super Woden: Rally Edge.
He also acknowledges a less flattering reading of Funselektor’s approach: beside hardcore offroading simulations such as Saber Interactive’s MudRunner and SnowRunner, the studio could look like a hipster poseur in an enthusiast space. His counterargument is that Over the Hill is pursuing something different, and its approach works better here than in Art of Rally. Driving over difficult ground is the activity; connecting with the landscape is the greater purpose.
There’s a concrete connection to that outdoor perspective. Funselektor founder Dune Casu is a motorsport enthusiast and self-described “adventure seeker” who sometimes develops games from a camper van while traveling around the U.S., Canada, and Mexico. That background helps explain the game’s emphasis on moving through a place rather than competing within it.
Welsh considers Over the Hill’s limited scope its best feature. The activities above are essentially its full offering, without feature creep, noise, time limits, or competition. He calls it a perfect cozy game in its quietly rugged way, a refreshing space to clear the mind. A little 4×4 crawling and bouncing across the wilderness at sunrise, accompanied by ambient guitar music, creates an unhurried feeling of absorbed patience. Its calm comes not from removing obstacles, but from removing the pressure to rush past them.
Over the Hill is available now on Windows PC. Nintendo Switch 2, PlayStation 5, and Xbox Series X versions are scheduled for 2027. Welsh’s review was conducted using a prerelease download code provided by Funselektor.



